Attackers will have to breach your outer wall to draw the clan troops out which is the biggest advantage of this base provided you are in a clan and actively get your CC stocked. This is a revised version of a previous one i did that had the air defenses too far out, so if someone was carrying an army featuring giants and healers, they could easily target an air defense behind one wall, take it out then wreak havok with the other air defenses accessible to archers and too far away to help with the healers. This stuffs them inside a bit more, still somewhat exposed but less so. All the goodies are inside, traps inside where they're more effective, and this reflect the second dark elixir drill now available for Lvl 8 TH. Single shot defenses are ninjatered evenly around the outside with the mine and collector distractions smattered between. Mortars are in tight so once attackers break the outside walls, they'll get bombarded by at least 2 mortars, 4 if they get inside the second wall. You'll give up some goodies to most good armies but the damage should be limited with your stores spread out and pocketed away from each other. |